Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP This model makes the squad absurdly more resilient against volume fire, and if you bring some shield drones as well then they can judiciously leap in the way of the very worst stuff too. Their gun is pretty ok, and they have seeker missiles as well (though the seekers will be hitting on 5s since they’re heavy weapons and the Razorshark has to move), but they’re fairly flimsy and the gun isn’t good enough to justify the cost. This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. They also throw out absolutely withering firepower with the addition of the Volley Fire aura from a Fireblade. Warriors of the Farsight Enclaves just get two Sept Tenet abilities? They have a multitude of uses – screening your castle, providing FtGG overwatch fire, taking objectives, popping out bonus markerlight shots – and they’re surprisingly tough with a 3+ save in cover. The only reason XV8 Crisis Commanders don’t show up more often is because there’s little to recommend them over the Enforcer and Coldstar variants. The Tau are by no means the most popular army in Warhammer 40k. Custom Sept: Gifted Pilots, Hardened Warheads+ HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Commander in XV86 Coldstar Battlesuit [8 PL, 150pts]: 4x Missile pod+ Troops + Strike Team [2 PL, 38pts] Fire Warrior Shas’ui: Markerlight, Pulse rifle . 3. This is where the good stuff is for Farsight. That is the entire use of Tidewall fortifications. They can also take a couple of Prototype Weapon options, making them even more attractive. Useful for a quick reposition without losing firepower, this is harder to get effective use out of than Kauyon and not quite as powerful overall. Most competitive lists feature multiple squads of drones, usually either taking 6-8 shield drones per squad, or taking a mix of shield drones and marker drones to help provide Markerlight support for the army. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] For those of you who are new to the Warhammer product line there are two different sides; The Warhammer Fantasy Age of Sigmar, and Warhammer 40k. . Price: $126.36 + $15.92 Delivery This fits your . 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Read honest and unbiased product reviews from our users. At her peak Shadowsun was potentially in competition for one of the very best units in the game, but she’s come down in power a bit (while still being good) thanks to an updated datasheet and a shift in the metagame away from Tau Sept. Shadowsun rocks in at 127 points with mandatory accompanying drones and an absurdly lengthy datasheet. TR: Kroot Carnivores: 10x Kroot w/Kroot Rifle (3pl, 40pts) It still suffers from being a “putting all your eggs in one basket”-type strategy, and if your opponent has the firepower to bring it down in a turn through your drones you’re going to wish you’d diversified. Change ), You are commenting using your Google account. T'au Empire - £47.49 - and many other great board games are available for the lowest prices at Zatu Games UK! FREE RELIC: Gatling Burst Cannon 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice . Strike Teams form a key part of most Tau armies, though often only 15 of them hanging around filling out a Battalion. We’d lean towards “more shots good”, especially with the enduring popularity of Primaris Marines, but both options are fine. Tau does still have its attractions, bringing a powerful stratagem and access to named characters, so as the metagame shifts over time expect to see people go back and forth between it and these, but the important immediate takeaway is that the best of the bunch here are relevant for high-end competitive play. Farsight’s a Crisis Suit Commander who can handle himself in melee and he’s got a pretty beefy plasma rifle he’s carrying around (though no other guns). Credit: Jack Hunter. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochipTroops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield DroneFA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight++ Total: [104 PL, 1,998pts] ++ Simon Priddis’ Twisted Onslaught ListTau Piranha. This list presents a tonne of firepower that can go after both volume and heavy targets, while also having mortal wound output from the planes, and while it doesn’t get to lean on drones for defence also doesn’t have to spend a few hundred points on them, letting the list focus on more guns!You can see John talk about his list in a video Twisted Dice put up on their channel.Army List - Click to Expand++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++T’au Empire Sept Choice . SECONDARY FACTIONS: Farsight Enclaves Starting to play Tau with an HQ and two Troops (from the Battleforces) would be a good idea if the bulk of their gameplay was created to use Troops - it was not. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. Otherwise, the Tau’nar is capable of putting out obscene amounts of firepower and doing so at crazy ranges. Then, I like to paint them all their base color and do any details which the arms and/or weapons might cover up. Defensively, she has a 5++ and built-in -1 to hit, but will go squish fast if properly targeted, as she’s only T4 with 5W. Custom Sept: Gifted Pilots, Hardened Warheads+ HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Cadre Fireblade [2 PL, 42pts]: Markerlight+ Troops + Strike Team [2 PL, 38pts] Cu ajutorul acestui set, iti vei pune la punct o baza stabila armatei tale, continand o multitudine de miniaturi de variate marimi si cu o varietate de abilitati. The new Start Collecting box kits are coming this weekend, and with each one is a formation or battlescroll that uses the exact contents of each box. Once again they’re really only OK – there’s one pretty tasty one, but the rest are generally fine on paper but outcompeted by other options. Enter your model number to make sure this fits. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Evil Sunz Scarlet – Layer ( Medium Red ) Naturally, if your army has any relics or powers that let you switch off overwatch, bring those when you’re facing Tau, as they make this whole process a lot easier! hide. There is also a iconography sheet that helps make your units look much better than if you tried to pain their symbols by hand. FREE RELIC: Gatling Burst Cannon Saviour Protocols is conceptually pretty simple but the rules implementation is complex and one of the most repeatedly errated rules in the game. Wings Note: The combo everyone got very excited about with this out of the gate was giving a Y’vahra’s flamer a 14″ range. The battle tanks of the T’au Army, Hammerheads can opt for either a Railgun or an Ion Cannon as their primary armament. I like to take my time to get the whole chest and body done, then put the weapons on. A combination of the new rules for drones absorbing wounds and the ease with which Space Marines can wipe out characters means that T’au lists need to heavy up on drones as a way of mitigating the damage that marine armies, especially Iron Hands, Raven Guard, and Imperial Fists, are able to put out in the game’s first two turns. With that in mind when building out Crisis Teams you want to pick a role for them. SECONDARY FACTIONS: Farsight Enclaves 72″ range is nice but it’s not it if it means you’re paying more for a S10 Lascannon shot. Crisis Suits have long been one of the tragedies of 8th edition, just dying far too easily to anti-tank firepower for their cost and needing a lot support to do damage out of Deep Strike. Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. The Start Collecting! The Experimental Weaponry Stratagem is sadly just not that useful–it would work OK for a full unit (though even then it probably wouldn’t make flamer Crisis Suits worth taking), but as-is, you’ll get the most utility out of it with either Riptide Ion Accelerators or Submunitions shots on Hammerhead Railguns. . As with any strategy document, this article represents a specific time and place. Priddis’ list also incorporates 6 Seeker Missiles on the Broadsides, set up to eliminate any target that the army’s Marksmen drop Markerlights on turn 1. Fire Warrior Shas’ui: Markerlight, Pulse rifle. Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochip, Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone, FA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight. Gun-wise, they offer either a fusion collider – a d3 shot 18″ range melta, or a cyclic ion raker – a 6 shot 24″ gun which can either be S7 AP-1 D1, or overcharge to be S8 AP-1 Dd3 (and inflicts a mortal wound if you roll any 1s to hit). They come with two abilities, and neither are Sept-locked, which means that an Ethereal is a good choice to fill out an HQ slot in a Sept other than T’au. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) My first one turned out great but on the second one, I glued the legs on backwards and had to cut them off and turn it around. Once upon a time these needed Longstrike to have a place, but with the advent of the Hardened Warheads/Gifted Pilots Sept combo there’s now another place for them. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . And while they come with more wounds and the ability to take a Shield Generator for a 4+ invulnerable save, losing out on the drone protections means they’re ultimately more vulnerable than Riptides. Sadly, they’re at best OK, with some useful choices but nothing with proper wow factor. He doesn’t seem like a big deal at first, but he’ll surprise you with how tough and annoying he can be. Does the thought of getting into a fistfight make you physically ill? TR: Strike Team: 4x Fire Warrior w/Pulse Carbine & Photon Grenades, 1x Shas’Ui w/Markerlight (3) (2pl, 38pts) . The Edge paint it recommends on the box is online sale only DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Outrider Detachment, Tau Empire: Farsight Enclaves [8pl, 422pts] +1CP HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD You get instructions on how to glue the models together as well as a special formation sheet. Top critical review. Tau Empire at Amazon.com. Broadsides are the conceptual opposite of Crisis Suits – they’re not fast, they don’t fly, and they don’t ever want to be too close to anyone. This list, piloted by Simon Priddis to a 5-0 1st-place finish at Twisted Onslaught in early September, dials back on the Riptides in favor of running Broadsides, Piranhas, and Shadowsun. We’ll cover these in their own section later on. (12 MDrone, 11 GDrone, 40 SDrone) 4 Stars & Up & Up; 3 Stars & Up & Up; 2 Stars & Up & Up; 1 Star & Up & Up; Brand. Tau Empire Warhammer 40,000 By Games Workshop Brand: GAMES WORKSHOP. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away. A more “all-in” unit loaded up with cyclic ion blasters or missile pods, ATSes with a few models specced for defence. She can infiltrate, but will very rarely want to – in the Tau castle is the place for her. Fire Warrior Shas’ui: Markerlight, Pulse rifle . As a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. Then welcome to the T’au Empire, the perfect army for aspiring generals such as yourself! TOTAL COMMAND POINTS: 14 (-3) Do you enjoy out-ranging nearly every army in the game with your basic guns? I have learned this the hard way by putting way too many Dwarven beards and Wood Elf arms/weapons on before I got to painting. Everyone hates drones, and with good reason. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. level 1. Extremely Gunum voice Ok but just hear me out. While you can replicate those effects with other abilities, having a unit that can just entirely support itself and is a constant nagging threat to your opponent is strong. Since they can’t take the Ion Blasters, you’ll want to arm these with 4x Fusion Blasters instead. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. Crisis suits get three big buffs: Taken together, it is now possible to make a Crisis Battlesuit bomb do some real work. Part of the problem with Crisis Suits in the edition has been that one of their strengths is meant to be their customisability, but in general 8th rewards specialised units rather than those with mixed capabilities. Because markerlights themselves have to be fired using the Ballistic Skill of a model, you’ll typically want to bring several very accurate characters who can easily put 1-2 markerlights on a target (Firesight Marksmen fir this bill perfectly), then use the Uplinked Markerlights stratagem to get you the rest of the way there. While most competitive T’au armies want to take the add-on drones that come with unit selections, there’s also a real need to take multiple additional drone squads to protect and screen key units. This list leans on the power of Hardened Warheads and Gifted Pilots to turbo-charge a bunch of vehicles loaded to the brim with smart and seeker missiles, backed up by a Farsight Enclave Air Wing to squeeze value out of Firestorm and their sept traits. They can’t be protected with Drones’ Saviour Protocols rule and you can’t use any of the BATTLESUIT Stratagems on them, and while they can put out a lot of firepower, it’s not quite enough to make up for the fact that they cost significantly more than a Riptide. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] Tau Fire Warriors They’re big, tough, incredibly versatile, they fly, and they put out a lot of shots. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] The army’s strongest units – Riptides and Broadsides- manage to sneak past many Marine abilities by being neither VEHICLES nor CHARACTERS, and having invulnerable saves good enough to prevent Combat Doctrines from being a massive problem, and just in general their defensive setup can make it very difficult for other shooting armies to win a straight gunfight against them. He gives nearby FARSIGHT ENCLAVES units the ability to re-roll to hit rolls of 1 in the Fight phase (any phase if you’re attacking an ORK unit), and has a 4+ invulnerable save, but his key ability is the Genius of Mont’ka, which allows him to activate Mont’ka even if Master of War has already been used once already. Although this allows you to still shoot on the move with Fire Warriors, you’ll seldom want to move then and so you’ll find that this Sept does its best work with Fusion Blasters, Pulse Blasters, and Pulse Carbines. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . In my opinion the "start collecting!" Start Collecting Tau Empire quantity. Lots of firepower, relatively easy to kill if there are no drones, but there are always drones. Start Collecting! Best prices for Warhammer from Rogue Games! The gimmick is basically this – they’re cheap, fast, and fly, plus they mount a couple of drones on them. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) They also can’t be given to Named Characters (sorry Longstrike). This list presents a tonne of firepower that can go after both volume and heavy targets, while also having mortal wound output from the planes, and while it doesn’t get to lean on drones for defence also doesn’t have to spend a few hundred points on them, letting the list focus on more guns!You can see John talk about his list in a video Twisted Dice put up on their channel.Army List - Click to Expand++ Battalion Detachment +5CP (T’au Empire) [36 PL, 656pts] ++T’au Empire Sept Choice . Her other useful abilities are mostly tied to the drones that come with her. This list leans on the power of Hardened Warheads and Gifted Pilots to turbo-charge a bunch of vehicles loaded to the brim with smart and seeker missiles, backed up by a Farsight Enclave Air Wing to squeeze value out of Firestorm and their sept traits. EL: Crisis Battlesuits: 5x Shas’ui (120), 1x Shas’vre (27), 6x Advanced Targeting System (36), 12x Burst Cannon (96), 11x MV1 Gun Drone (110) (30pl, 386pts) [Free relic: Gatling Burst Cannons] [-2CP: Veteran Cadre] Next. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) Fire Warrior Shas’ui: Markerlight, Pulse rifle . HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) The Dal’yth Sept bonus is a strong benefit for T’au gunlines and castles, where the primary strategy emphasizes holding still and forcing the opponent to come to you. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD Wings Note: If you happen to be reading this article to learn how to play against Tau understanding how to unpick this ability is very important. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. If T’au Sept is the defensive choice, Sa’cea is the offensive one. Battalion Detachment, Tau Empire: Farsight Enclaves [53pl, 807pts] +5CP Unlike most titan scale units from FW this thing is actually usable, and we hate it. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Meanwhile, the beloved Space Marines and other units of the Imperium’s vast military might are probably the most recognizable models. Fire Warriors with shotguns. While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. Strike Teams are your bread and butter Tau unit, being made up of a group of Tau and their …. While the Heavy Burst Cannon is the “default” option, as of TGG these have access to the Amplified Ion Accelerator prototype gun. If you’re not super particular and just want to get an army out of the box and into the field, go right ahead and slap those arms and weapons on. These will typically used at the beginning of the game to maximize firepower when the first chance to strike a decisive blow becomes available. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) 4x Fire Warrior w/ Pulse Rifle++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightElites: Dahyak Grekh [2 PL, 20pts] Note that this ability stacks with Pulse Accelerator Drones, giving nearby pulse rifles a range of 42″. 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